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SUBMITTING WORKS FOR BIO 22 |
Call for entries is closed!
Rules for Participation in the 22nd Biennial of Industrial Design >>
Exhibits are chosen by the Selection Committee, which is composed of distinguished experts from various areas of design.
CONDITIONS FOR PARTICIPATION
Eligible applicants are designers, commissioners, manufacturers, mentors, and students who are involved in the creation of the submitted work, as well as BIO’s partner organizations, provided they have the consent of the author of the project to submit the work. To be eligible for submission, works must not have been in production, or in the case of design concepts, must not have been conceived, before 1 January 2008.
Works may be submitted in any of the following three groups: A. PRODUCTS
Designed products and services that were created as the result of a production process. This group includes products from the entire field of industrial design and also the design of architectural elements and groups, packaging, services design, and works that were made outside of serial production.
Evaluation Criteria: - quality of the whole solution, - functionality, - innovation, - durability, - relevance, - cost-effectiveness, - aesthetic harmony. Priority will be given to works that deal with: - sustainable development and concern for the environment (reduction of energy consumption, waste reduction) - anthropometrics, - ergonomics, - the judicious use of materials, - meeting the needs of different user groups. Works entered in Group A. PRODUCTS must be in regular production or manufactured in a zero series.
B. PRODUCT GRAPHICS AND INFORMATION DESIGN
Product graphics on products or packaging and information design. Information design encompasses complex comprehensive graphic identities comprising at least five different elements, as well as the broad area of designed information, such as informational, labelling, and directional systems, pictograms, cartographic products, event reconstructions, form sheets, visual presentations of statistical data, instruction manuals, etc.
Evaluation Criteria: - quality of the whole solution, - functionality, - comprehensibility, - use potential (for comprehensive graphic identities) - aesthetic harmony. Priority will be given to works that: - are intended to meet the needs of different user groups, - present a particularly effective design for information, - are able to translate complex groups of data into a simple, clear, and transparent visual language. Works entered in Group B. PRODUCT GRAPHICS AND INFORMATION DESIGN must have already been realized.
C. CONCEPTS
This group includes design concepts for products and services such as are described under Group A, concepts for product graphics and information design such as are described under Group B, and student works that have been created as part of a study process. Evaluation Criteria: - originality, - innovation, - relevance, - the potential for realizing or developing the idea into a product, - manner of presenting the concept. Priority will be given to concepts that fit the priority criteria described for Groups A and B. Works entered in Group C. CONCEPTS must be made as prototypes or three-dimensional models.
With BIO 22 we introduce two new design areas in the submission groups: SERVICE DESIGN in Group A. PRODUCTS and INFORMATION DESIGN in Group B. PRODUCT GRAPHICS AND INFORMATION DESIGN.
In today’s society, service design and information design play an ever more important role; both fields are explicitly oriented toward users and their needs in contemporary society. Each of these fields encompasses a broad area of design that has no strict boundaries but is rather linked to other design areas; additionally, both fields have interdisciplinary connections with other practices.
SERVICE DESIGN
Service design plans and organizes people, infrastructure, communications and material content into specific services, with the intent of increasing their effectiveness and quality as well as improving the interaction between service providers and customers and their respective experiences. Service design takes a comprehensive approach to designing intangible things, the particular aspects, systems, processes of services. In services everything may be designed, from the initial welcome and spatial orientation to how quickly users have their needs met, how understandable a service is and whether it is provided to the satisfaction of both parties. Classical design is also part of service design in so far as it relates to the service that is being designed. Key to the work process of service design is the ability to make interdisciplinary connections between bodies of knowledge and experiences from various design areas as well as from other fields.
Examples of service design: - UNIDIR with its use of service design in the cause of United Nations security operations, - bicycle rental operations in such cities as Paris, Copenhagen and Barcelona, which combine easy, user-friendly ways to rent bicycles with solutions for preventing theft and vandalism, - Activmobs (Kent County Council, UK), which addresses the issue of recreation for people who live in large cities, - Apple Inc. products such as iPod, iPhone, iTouch and iTunes, which are expanding into providing services, and - the FedEx Corp., with its thoroughly designed offerings, which include everything from envelopes to means for users to track packages through the Internet.
Service design is a fast-growing discipline in contemporary society. The need for the design of services is associated with the shift from the industrial age to the age of information and services. The ever greater reach of the service sector and its expanding role in society, both in the number of people it employs and in its economic importance, have intensified the demand for well-designed services. Through its comprehensive approach to addressing the diverse problems of contemporary society and in its search for the best solutions to these problems, service design offers total support to the end users of services and products.
INFORMATION DESIGN
Information design is one of the broadest areas of visual communications. It is concerned with conveying complex groups of data in a simple, clear and transparent visual language. The basic goal of information design is to present information as effectively and directly as possible, to make the message accessible, understandable, useful and legible for the user.
This important area of design can be found almost anywhere we look: – in public transit and transportation (traffic signs, timetables, maps, pictograms), – in public urban spaces (directional systems at airports, hospitals, museums, hotels etc.), – in health, medicine and pharmaceuticals (pharmaceutical packaging, specialized medical and instructional aids), – in information technologies (the Internet, display mechanisms on products, user interfaces), – in telecommunication technologies and media (telephone handsets, newspapers, television), – in education and science (educational publications, diagrams and presentations of complex scientific information), – and in many other fields.
Key to the processes of information design is the ability to make interdisciplinary connections between bodies of knowledge and experiences from graphic design, psychology, applied linguistics, architecture, information technologies, writing, editing and many other fields.
The following may be submitted to BIO 22 as information design: – complex corporate graphic identities comprising at least five different elements, – informational, labelling and directional systems, – pictograms, – display mechanisms on products, – user interfaces, – cartographic products, – educational aids, – event reconstructions, – form sheets, – visual presentations of statistical data, – functional sign systems, – safety information, – transit timetables, – instruction manuals, etc. |
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